So given the true cost of production, I chuckled when some fans of DH told us they would give us 300 euros to make a sequel (which I estimated to cost at least 2.7 million for a sequel if we paid folks to do it, unlike the original which was made by experienced modders who volunteered).
Worst case maybe Sam blesses a fan project and goes the route Tearring Saga Part 3 went (aka released for free by the dev + friends who chipped in on their free time Now that I think about it I might be able to glean more information from looking at SEC filings but those are really hard to read.Īnyway, for folks who want a Sunrider sequel the best way of getting one is making sure Starnova is a success. My estimates are based off typical salaries on glassdoor and some industry knowledge as a general programmer but not as a game dev. Although my own estimates of costs of games may be inaccurate as well. But Ive managed to raise at least Ava to the same affection level and dont have an option to trigger an arc with her. Even Muv Luv which raised more than a million on KS I'm pretty sure lost money given ixtl/age was sold (with 90+% of the shares wiped out), Degica imploded (?) and the sales were nowhere near the cost. Eg the various kickstarters that can't possibly have raised enough money for a game. I think the general secrecy surrounding games' true costs (coupled with lack of awareness by the typical gaming consumer, even if we see headlines of studios going bust) plays a role in this. Opportunity cost is important, it's why Valve basically doesn't make games anymore as they have Steam, or why there are so many low quality games that exist but are still profitable. Still every commercial endeavor has to account for the economic truth that making video games is a very challenging industry.
Maybe it's not what LiS wants (Sunrider is Sam's baby in a way so it's not as if he isn't motivated and I know the folks must have scraped to get Sunrider part 1 and 2 out for free). The cynic in me says it'll happen if making another Sunrider is profitable for LiS (including opportunity cost). Mag's narration: From the sound of it while Starnova will be the focus, this will not deter them from collecting assets for the next Sunrider game if the opportunity arises. Most of it remains secret though so people will never know. Academy was in planning stages during the development of MoA months before it was publically announced.) Sometimes it's convenient to do things simultaneously, like we could get agreements made in regards to the cast for Starnova while we were also recording voices for LD. I doubt it, there's a lot of planning work (market analysis, designing, hiring) to do for future games which generally gets done months in advance before a game's announced. Is it safe to assume Sunrider is getting shelved until the completion of Starnova? As REturn was announced shortly after I feel as though it is safe to assume once this DLC releases this will be their main project moving forward, once this concludes I am sure we will see or hear about another Sunrider entry.
This is my first guide on Steam, so if I miss something, please let me know.7:52:42 GMT -8 Nemjen said:Following the release of Liberation Day, LiS announced that Project Starnova was entering full production with what appears to be a tentative release date of 2017. This guide also came in different languages: And this guide will not talk about the amount of affection needed for a certain events to trigger, or the amount of affection needed to start a spesific girls route, because I don't have enough information on that (if you have, please share!) (AtlantaBoat Works) ATM: Atlantic Boat Works (Camden, ME)(Atlantic Steam Works) ATQ: Atlantic Eastern Corp. ASR: All Star: AST: Astroglass Boats (Pro Craft) ATJ: Alcar Fiberglass & Boat Co. This guide is focusing on the event you have to manually triggered on the couple months before pure day, because after that, when you already entered a specific girl's route, the events will most likely be automatically triggered (some of them still have to be manually triggered, though). ASK: Arizona Ski Boats: ASM: Anderson Suncoast Marine: ASP: Aquasport, Inc. You can't choose more than one, but you can unlock all of them at once, so when you finish one of the girls route, you can just load your savegame to the point when you choose a specific girl's route without having to restart the whole game, and thus making the game less harder. Common route is the beginning to a specific girl's route. Common route is the part where you, as Kayto Shields, tries to getting closer to the girl(s) you like, so on the Pure day, Kayto will get a girlfriend and make his little sister proud.